Resident Evil 2 on the Nintendo 64 is a port that should have not been possible. The original PlayStation release came on 2 CD's and totaled over 1.2 Gb in size yet somehow the entire game was compressed onto a 64Mb cartridge for the Nintendo 64. In this episode we take a look at how it was achieved. ► Consider supporting me - https://www.patreon.com/ModernVintageGamer Music : Resident Evil 2 OST : ► Raccoon City - Masami Ueda ► The Front Hall - Masami Ueda ► The First Floor - Masami Ueda, Shusaku Uchiyama ► The Second Floor - Masami Ueda, Shusaku Uchiyama ► Secure Place - Masami Ueda ► The Library - Masami Ueda Sources/Credits/Links: ► CrashOverride (i converted a whole spongebob episode for N64) - https://twitter.com/crashoveride953/status/1236727835450056706 ► HQVM Codec - https://www.retroreversing.com/n64-sdk ► Chroma Subsampling - https://en.wikipedia.org/wiki/Chroma_subsampling ► Mission : Compressible - https://ultra64.ca/files/other/Game-Developer-Magazine/GDM_September_2000_Achieving_Full-Motion_Video_on_the_Nintnedo_64.pdf Social Media Links : ► Facebook : https://www.facebook.com/ModernVintageGamer ► Twitter : https://twitter.com/ModernVintageG ► IG: https://instagram.com/ModernVintageGamer ► BandCamp : https://modernvintagegamer.bandcamp.com/ ► The Real MVP Podcast : https://player.fm/series/the-real-mvp